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Abstract: This paper is an analysis of chronotopes in The Witcher 3: Wild Hunt that reveals how the procedurality of video games might suggest a refined heteroglossic form. Synthesizing contemporary American philosopher Ian Bogost’s concept of procedural rhetoric with the materialist linguistic theory of Mikhail Bakhtin, this ultimately hypertextual and interactive article reflects on language as Bakhtin once did: as "agent and agency” (MPL 146). After detailing how the three major processes of the game coordinate spacetime, it is necessary to conclude that its kaleidoscopic nature provides new opportunities for the rendering of the geometry of thought in what is a clear refinement of the heteroglossia of the novel which Bakhtin saw as an ultimate form.

Recommended Citation: Evans, Jimmy, "Play This Paper: Forms of Time in the Open World, Branching Narrative, Roleplaying Game" (2016).  Itch.io

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